The gameplay in Devil May Cry 3 consists of levels ("missions") in which players battle enemies, carry out platforming tasks and solve puzzles to progress through the story. The player's performance in each mission is graded from D through C, B and A, with top marks of S and SS. Grades are based on time taken to complete a mission, the number of red orbs (game currency, obtained from defeated enemies) gathered, "stylish" combat, item usage and damage received.[5] Stylish combat is the performance of a series of attacks while avoiding damage, and is tracked by an on-screen gauge. The longer a player attacks without repetition and evades damage, the higher the score.[5] The gauge registers "Dope" after a few attacks, progressing through "Crazy", "Blast", "Alright", "Sweet", "SShowtime" to peak at "SSStylish". If Dante receives damage, the style rating falls; if the gauge is "Crazy" or below, it will reset. Devil May Cry 3's battle system allows a player to link attacks, with each weapon having a set number of attacks. Although the game focuses on battle aggression, a player must also employ strategy; the enemies use a variety of artificial-intelligence tactics, and respond to a variety of events
Screenshot
System Requirements
OS: Windows 2000/XP
Processor: Pentium 3 @ 1 GHz
Memory: 256 Mb
Hard Drive: 3.5 Gb free
Video Memory: 128 Mb
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard
Mouse
DVD Rom Drive
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